using UnityEngine; namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-Acos")] [VFXInfo(name = "Acos", category = "Math/Trigonometry", synonyms = new []{ "arc", "cosine" })] class Acos : VFXOperatorNumericUniform { public class InputProperties { [Range(-1.0f, 1.0f)] public float x = 0.0f; } protected override sealed string operatorName { get { return "Acos"; } } protected override sealed ValidTypeRule typeFilter { get { return ValidTypeRule.allowEverythingExceptInteger; } } protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { return new[] { new VFXExpressionACos(inputExpression[0]) }; } } }