using System.Runtime.CompilerServices; // Make visible to tests [assembly: InternalsVisibleTo("Unity.PathTracing.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.PathTracing.Runtime.Tests")] [assembly: InternalsVisibleTo("Unity.Testing.UnifiedRayTracing.Runtime")] [assembly: InternalsVisibleTo("Unity.Testing.UnifiedRayTracing.Performance")] [assembly: InternalsVisibleTo("Unity.UnifiedRayTracing.Editor.Tests")] [assembly: InternalsVisibleTo("Assembly-CSharp-editor-testable")] // Make visible internally to packages using the AccelStructAdapter, TODO: either make AccelStructAdapter public use intermediate Assembly to filter out exposed internals [assembly: InternalsVisibleTo("Unity.PathTracing.Runtime")] [assembly: InternalsVisibleTo("Unity.PathTracing.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")]