using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Samples.Common.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.Industrial.Materials.AVRD.Editor")] [assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")] [assembly: InternalsVisibleTo("Unity.GI.ReflectionProbes.Test")]