// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef MATERIALDEBUG_CS_HLSL #define MATERIALDEBUG_CS_HLSL // // UnityEngine.Rendering.HighDefinition.Attributes.DebugViewGbuffer: static fields // #define DEBUGVIEWGBUFFER_NONE (0) #define DEBUGVIEWGBUFFER_DEPTH (14) #define DEBUGVIEWGBUFFER_BAKE_DIFFUSE_LIGHTING_WITH_ALBEDO_PLUS_EMISSIVE (15) #define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK0 (16) #define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK1 (17) #define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK2 (18) #define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK3 (19) // // UnityEngine.Rendering.HighDefinition.Attributes.DebugViewProperties: static fields // #define DEBUGVIEWPROPERTIES_NONE (0) #define DEBUGVIEWPROPERTIES_TESSELLATION (20) #define DEBUGVIEWPROPERTIES_PIXEL_DISPLACEMENT (21) #define DEBUGVIEWPROPERTIES_VERTEX_DISPLACEMENT (22) #define DEBUGVIEWPROPERTIES_TESSELLATION_DISPLACEMENT (23) #define DEBUGVIEWPROPERTIES_DEPTH_OFFSET (24) #define DEBUGVIEWPROPERTIES_LIGHTMAP (25) #define DEBUGVIEWPROPERTIES_INSTANCING (26) #define DEBUGVIEWPROPERTIES_DEFERRED_MATERIALS (27) // // UnityEngine.Rendering.HighDefinition.Attributes.DebugViewVarying: static fields // #define DEBUGVIEWVARYING_NONE (0) #define DEBUGVIEWVARYING_TEXCOORD0 (1) #define DEBUGVIEWVARYING_TEXCOORD1 (2) #define DEBUGVIEWVARYING_TEXCOORD2 (3) #define DEBUGVIEWVARYING_TEXCOORD3 (4) #define DEBUGVIEWVARYING_TEXCOORD4 (5) #define DEBUGVIEWVARYING_TEXCOORD5 (6) #define DEBUGVIEWVARYING_TEXCOORD6 (7) #define DEBUGVIEWVARYING_TEXCOORD7 (8) #define DEBUGVIEWVARYING_VERTEX_TANGENT_WS (9) #define DEBUGVIEWVARYING_VERTEX_BITANGENT_WS (10) #define DEBUGVIEWVARYING_VERTEX_NORMAL_WS (11) #define DEBUGVIEWVARYING_VERTEX_COLOR (12) #define DEBUGVIEWVARYING_VERTEX_COLOR_ALPHA (13) #endif