// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef BILATERALUPSAMPLEDEF_CS_HLSL #define BILATERALUPSAMPLEDEF_CS_HLSL // Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesBilateralUpsample // PackingRules = Exact CBUFFER_START(ShaderVariablesBilateralUpsample) float4 _HalfScreenSize; float4 _DistanceBasedWeights[12]; float4 _TapOffsets[8]; CBUFFER_END #endif