// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef RAYMARCHINGFALLBACKHIERARCHY_CS_HLSL #define RAYMARCHINGFALLBACKHIERARCHY_CS_HLSL // // UnityEngine.Rendering.HighDefinition.RayMarchingFallbackHierarchy: static fields // #define RAYMARCHINGFALLBACKHIERARCHY_REFLECTION_PROBES_AND_SKY (3) #define RAYMARCHINGFALLBACKHIERARCHY_REFLECTION_PROBES (2) #define RAYMARCHINGFALLBACKHIERARCHY_SKY (1) #define RAYMARCHINGFALLBACKHIERARCHY_NONE (0) #endif