using System.Collections.Generic; using UnityEngine.Rendering.LookDev; namespace UnityEngine.Rendering.HighDefinition { /// /// Volumetric Cloud /// Interface, Implementation for VolumetricCloud on each SRP /// public partial class HDRenderPipeline : IVolumetricCloud { /// /// Check is the current HDRP had VolumetricCloud /// /// true if the VolumetricCloud is usable on HDRP public bool IsVolumetricCloudUsable() { if (currentAsset != null) return currentAsset.currentPlatformRenderPipelineSettings.supportVolumetricClouds; else return false; } } }