fileFormatVersion: 2 guid: 5157fd56faac718409d4a88bf286b3f5 ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 exposeTemplateAsShader: 1 template: name: Hair Approximate category: Environment and Materials description: "You can use the Hair template as a starting point for rendering hair and fur in the High Definition Render Pipeline (HDRP). To create a realistic looking hair effect, the Hair Shader Graph uses layers called hair cards. Each hair card represents a different section of hair. If you use semi-transparent hair cards, you must manually sort them so that they're in back-to-front order from every viewing direction.\r\n\r\nThe Approximate Material Type mimics the characteristics of human hair. It is based on the Kajiya-Kay hair shading model. This model doesn\u2019t automatically look realistic in every lighting setup. This means you need to adjust the blocks in the Fragment context to suit the lighting environment in your scene. It is best for darker hair tones. \r\n\r\nSupported Pipeline(s): HDRP\r\nActive Target: Hair / Approximate\r\nVFX Graph Support: disabled" icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: a0a9042b1c4d96f4fa5f6b85e6a6a89b, type: 3}