fileFormatVersion: 2 guid: 9f1661ed5b4d6ee4685ad5683b09a903 ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 exposeTemplateAsShader: 1 template: name: Water Decal Sample Shapes category: Environment and Materials description: "To create foam, deformation, or water currents, you can use a water decal. Water decals add localized water effects to a specific region in a 3D scene. This region is anchored in world space to a GameObject transform or, by default, to the camera. Use water decals to easily replicate effects across multiple regions, such as around islands or shorelines, without re-authoring textures.\r\n\r\nThis is a simple template allowing you to alter the water surface with predefined shapes. \r\nThis Water Decal contains Box, Bow Wave, Shore Waves and Texture shape already setup with deformation, surface foam and deep foam. \r\n\r\nSupported Pipeline(s): HDRP\r\nActive Target: Water Decal\r\nVFX Graph Support: disabled" icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: bb54041e52aef8048b9448c458c89525, type: 3}