fileFormatVersion: 2 guid: 7e2c0d424490bfc4698c37245b8c63ed ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 exposeTemplateAsShader: 1 template: name: Water Decal Simple category: Environment and Materials description: "To create foam, deformation, or water currents, you can use a water decal. Water decals add localized water effects to a specific region in a 3D scene. This region is anchored in world space to a GameObject transform or, by default, to the camera. Use water decals to easily replicate effects across multiple regions, such as around islands or shorelines, without re-authoring textures.\r\n\r\nThis is a simple template for adding deformation, surface foam and deep foam to a Water Surface. \r\n\r\nSupported Pipeline(s): HDRP\r\nActive Target: Water Decal\r\nVFX Graph Support: disabled" icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: 663b31c72d540fd408b05253a96b8988, type: 3}