using System.Linq; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.Experimental.GraphView; namespace UnityEditor.VFX.UI { internal class VFXFlowEdgeController : VFXEdgeController { public VFXFlowEdgeController(VFXFlowAnchorController input, VFXFlowAnchorController output) : base(input, output) { } public override void ApplyChanges() { NotifyChange(AnyThing); } } }