// Shadow pass Pass { Name ${VFXPassShadow} Tags { "LightMode"=${VFXPassShadow} } ZClip [_ZClip] ZWrite On Blend Off HLSLPROGRAM #define VFX_PASSDEPTH VFX_PASSDEPTH_SHADOW #if !USE_ALPHA_TEST && IS_TRANSPARENT_PARTICLE #define USE_ALPHA_TEST 1 #endif ${VFXInclude("Shaders/ParticleHexahedron/PassDepthOrMV.template")} ENDHLSL }