using System; namespace UnityEngine.Rendering { [Serializable, HideInInspector] [SupportedOnRenderPipeline] [Categorization.CategoryInfo(Name = "R : Rendering Debugger Resources", Order = 100)] [Categorization.ElementInfo(Order = 0)] class RenderingDebuggerRuntimeResources : IRenderPipelineResources { enum Version { Initial, Count, Last = Count - 1 } [SerializeField, HideInInspector] private Version m_version = Version.Last; int IRenderPipelineGraphicsSettings.version => (int)m_version; // TODO Add Rendering Debugger Resources here } }