using UnityEngine.UIElements; namespace UnityEditor.VFX.UI { class VFXIconBadge : VisualElement { public VFXIconBadge(string description, VFXErrorType vfxErrorType) { Add(new VisualElement { name = "tip"}); tooltip = description; AddToClassList(vfxErrorType == VFXErrorType.Error ? "badge-error" : vfxErrorType == VFXErrorType.Warning ? "badge-warning" : "badge-perf"); } } }