using System.IO; using UnityEditor.Experimental; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.VFX.UI { class VFXSaveDropdownButton : DropDownButtonBase { public VFXSaveDropdownButton(VFXView vfxView) : base( nameof(VFXSaveDropdownButton), vfxView, "VFXSaveDropDownPanel", "Save", "save-button", EditorResources.iconsPath + "SaveActive.png", false, true) { var saveAsButton = m_PopupContent.Q