fileFormatVersion: 2 guid: 6d41ec8c4abfe3647b63eb9c5b1c8a3d ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 template: name: Skin category: Environment and Materials description: 'Subsurface Scattering handles light that penetrates and moves within the area under a surface. Use it to make organic materials, like skin, look smooth and natural rather than rough and plastic-like. HDRP implements subsurface scattering using a screen-space blur technique. This is a template for creating a Skin shader using Subsurface Scattering and a detail map as a base to generate tiny bumps and the variable roughness of the human skin. Supported Pipeline(s): HDRP Active Target: Lit VFX Graph Support: enabled' icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: deca39b665f3697488ba45116d9b52a8, type: 3}