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18 lines
458 B

using System;
using UnityEngine;
namespace UnityEditor.Animations.Rigging
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
internal sealed class CustomOverlayAttribute : Attribute
{
private Type m_EffectorType;
public CustomOverlayAttribute(Type effectorType)
{
m_EffectorType = effectorType;
}
public Type effectorType { get => m_EffectorType; }
}
}