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18 lines
558 B
18 lines
558 B
namespace UnityEngine.Animations.Rigging
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{
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/// <summary>
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/// This interface is used to represent all constraint data structs.
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/// </summary>
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public interface IAnimationJobData
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{
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/// <summary>
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/// Retrieves the data valid state.
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/// </summary>
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/// <returns>Returns true if data can be successfully used in a constraint. Returns false otherwise.</returns>
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bool IsValid();
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/// <summary>
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/// Resets values to defaults.
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/// </summary>
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void SetDefaultValues();
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}
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}
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