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namespace UnityEngine.Animations.Rigging
{
/// <summary>
/// This interface is used to represent all constraints classes.
/// </summary>
public interface IRigConstraint
{
/// <summary>
/// Retrieves the constraint valid state.
/// </summary>
/// <returns>Returns true if constraint data can be successfully evaluated. Returns false otherwise.</returns>
bool IsValid();
/// <summary>
/// Creates the animation job for this constraint.
/// </summary>
/// <param name="animator">The animated hierarchy Animator component.</param>
/// <returns>Returns the newly instantiated job.</returns>
IAnimationJob CreateJob(Animator animator);
/// <summary>
/// Updates the specified job data.
/// </summary>
/// <param name="job">The job to update.</param>
void UpdateJob(IAnimationJob job);
/// <summary>
/// Frees the specified job memory.
/// </summary>
/// <param name="job">The job to destroy.</param>
void DestroyJob(IAnimationJob job);
/// <summary>
/// The data container for the constraint.
/// </summary>
IAnimationJobData data { get; }
/// <summary>
/// The job binder for the constraint.
/// </summary>
IAnimationJobBinder binder { get; }
/// <summary>
/// The component for the constraint.
/// </summary>
Component component { get; }
/// <summary>
/// The constraint weight. This is a value in between 0 and 1.
/// </summary>
float weight { get; set; }
}
}