You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
951 lines
40 KiB
951 lines
40 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace UnityEditor.Rendering
|
|
{
|
|
/// <summary>
|
|
/// Builtin Drawer for Value Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.Value))]
|
|
public sealed class DebugUIDrawerValue : DebugUIWidgetDrawer<DebugUI.Value>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The widget</param>
|
|
protected override void DoGUI(Rect rect, GUIContent label, DebugUI.Value field)
|
|
{
|
|
EditorGUI.LabelField(rect, label, EditorGUIUtility.TrTextContent(field.FormatString(field.GetValue())));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for ValueTuple Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.ValueTuple))]
|
|
public sealed class DebugUIDrawerValueTuple : DebugUIWidgetDrawer<DebugUI.ValueTuple>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The widget</param>
|
|
protected override void DoGUI(Rect rect, GUIContent label, DebugUI.ValueTuple field)
|
|
{
|
|
EditorGUI.PrefixLabel(rect, label);
|
|
|
|
// Following layout should match DebugUIDrawerFoldout to make column labels align
|
|
Rect drawRect = GUILayoutUtility.GetLastRect();
|
|
|
|
int indent = EditorGUI.indentLevel;
|
|
EditorGUI.indentLevel = 0; //be at left of rects
|
|
for (int i = 0; i < field.numElements; i++)
|
|
{
|
|
var columnRect = drawRect;
|
|
columnRect.x += EditorGUIUtility.labelWidth + i * DebugWindow.Styles.foldoutColumnWidth;
|
|
columnRect.width = DebugWindow.Styles.foldoutColumnWidth;
|
|
var value = field.values[i].GetValue();
|
|
|
|
var style = EditorStyles.label;
|
|
if (Convert.ToSingle(value) == 0)
|
|
style = DebugWindow.Styles.labelWithZeroValueStyle;
|
|
|
|
EditorGUI.LabelField(columnRect, field.values[i].FormatString(value), style);
|
|
}
|
|
EditorGUI.indentLevel = indent;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for ProgressBarValue Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.ProgressBarValue))]
|
|
public sealed class DebugUIDrawerProgressBarValue : DebugUIWidgetDrawer<DebugUI.ProgressBarValue>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The widget</param>
|
|
protected override void DoGUI(Rect rect, GUIContent label, DebugUI.ProgressBarValue field)
|
|
{
|
|
var progressBarRect = EditorGUI.PrefixLabel(rect, label);
|
|
float value = (float)field.GetValue();
|
|
EditorGUI.ProgressBar(progressBarRect, value, field.FormatString(value));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Button Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.Button))]
|
|
public sealed class DebugUIDrawerButton : DebugUIWidgetDrawer<DebugUI.Button>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The widget</param>
|
|
protected override void DoGUI(Rect rect, GUIContent label, DebugUI.Button field)
|
|
{
|
|
rect = EditorGUI.IndentedRect(rect);
|
|
if (GUI.Button(rect, label, EditorStyles.miniButton))
|
|
{
|
|
if (field.action != null)
|
|
field.action();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Boolean Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.BoolField))]
|
|
public sealed class DebugUIDrawerBoolField : DebugUIFieldDrawer<bool, DebugUI.BoolField, DebugStateBool>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The value</returns>
|
|
protected override bool DoGUI(Rect rect, GUIContent label, DebugUI.BoolField field, DebugStateBool state)
|
|
{
|
|
return EditorGUI.Toggle(rect, label, field.GetValue());
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for History Boolean Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.HistoryBoolField))]
|
|
public sealed class DebugUIDrawerHistoryBoolField : DebugUIFieldDrawer<bool, DebugUI.HistoryBoolField, DebugStateBool>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The current value from the UI</returns>
|
|
protected override bool DoGUI(Rect rect, GUIContent label, DebugUI.HistoryBoolField field, DebugStateBool state)
|
|
{
|
|
var labelRect = rect;
|
|
labelRect.width = EditorGUIUtility.labelWidth;
|
|
const int oneValueWidth = 70;
|
|
var valueRects = new Rect[field.historyDepth + 1];
|
|
for (int i = 0; i < field.historyDepth + 1; i++)
|
|
{
|
|
valueRects[i] = rect;
|
|
valueRects[i].x += EditorGUIUtility.labelWidth + i * oneValueWidth;
|
|
valueRects[i].width = oneValueWidth;
|
|
}
|
|
EditorGUI.LabelField(labelRect, label);
|
|
int indent = EditorGUI.indentLevel;
|
|
EditorGUI.indentLevel = 0; //be at left of rects
|
|
bool value = EditorGUI.Toggle(valueRects[0], field.GetValue());
|
|
using (new EditorGUI.DisabledScope(true))
|
|
{
|
|
for (int i = 0; i < field.historyDepth; i++)
|
|
EditorGUI.Toggle(valueRects[i + 1], field.GetHistoryValue(i));
|
|
}
|
|
EditorGUI.indentLevel = indent;
|
|
return value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Integer Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.IntField))]
|
|
public sealed class DebugUIDrawerIntField : DebugUIFieldDrawer<int, DebugUI.IntField, DebugStateInt>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The current value from the UI</returns>
|
|
protected override int DoGUI(Rect rect, GUIContent label, DebugUI.IntField field, DebugStateInt state)
|
|
{
|
|
return field.min != null && field.max != null
|
|
? EditorGUI.IntSlider(rect, label, field.GetValue(), field.min(), field.max())
|
|
: EditorGUI.IntField(rect, label, field.GetValue());
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Unsigned Integer Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.UIntField))]
|
|
public sealed class DebugUIDrawerUIntField : DebugUIFieldDrawer<uint, DebugUI.UIntField, DebugStateUInt>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The current value from the UI</returns>
|
|
protected override uint DoGUI(Rect rect, GUIContent label, DebugUI.UIntField field, DebugStateUInt state)
|
|
{
|
|
// No UIntField so we need to max to 0 ourselves or the value will wrap around
|
|
int tmp = field.min != null && field.max != null
|
|
? EditorGUI.IntSlider(rect, label, Mathf.Max(0, (int)field.GetValue()), Mathf.Max(0, (int)field.min()), Mathf.Max(0, (int)field.max()))
|
|
: EditorGUI.IntField(rect, label, Mathf.Max(0, (int)field.GetValue()));
|
|
|
|
return (uint)Mathf.Max(0, tmp);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Float Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.FloatField))]
|
|
public sealed class DebugUIDrawerFloatField : DebugUIFieldDrawer<float, DebugUI.FloatField, DebugStateFloat>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The current value from the UI</returns>
|
|
protected override float DoGUI(Rect rect, GUIContent label, DebugUI.FloatField field, DebugStateFloat state)
|
|
{
|
|
return field.min != null && field.max != null
|
|
? EditorGUI.Slider(rect, label, field.GetValue(), field.min(), field.max())
|
|
: EditorGUI.FloatField(rect, label, field.GetValue());
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Enum Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.EnumField))]
|
|
public sealed class DebugUIDrawerEnumField : DebugUIFieldDrawer<int, DebugUI.EnumField, DebugStateEnum>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The current value from the UI</returns>
|
|
protected override int DoGUI(Rect rect, GUIContent label, DebugUI.EnumField field, DebugStateEnum state)
|
|
{
|
|
int index = Mathf.Max(0, field.currentIndex); // Fallback just in case, we may be handling sub/sectioned enums here
|
|
int value = field.GetValue();
|
|
|
|
if (field.enumNames == null || field.enumValues == null)
|
|
{
|
|
EditorGUI.LabelField(rect, label, "Can't draw an empty enumeration.");
|
|
}
|
|
else if (field.enumNames.Length != field.enumValues.Length)
|
|
{
|
|
EditorGUI.LabelField(rect, label, "Invalid data");
|
|
}
|
|
else
|
|
{
|
|
index = EditorGUI.IntPopup(rect, label, index, field.enumNames, field.indexes);
|
|
value = field.enumValues[index];
|
|
}
|
|
|
|
return value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Object Popup Fields Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.ObjectPopupField))]
|
|
public sealed class DebugUIDrawerObjectPopupField : DebugUIFieldDrawer<UnityEngine.Object, DebugUI.ObjectPopupField, DebugStateObject>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The current value from the UI</returns>
|
|
protected override UnityEngine.Object DoGUI(Rect rect, GUIContent label, DebugUI.ObjectPopupField field, DebugStateObject state)
|
|
{
|
|
var selectedValue = field.GetValue();
|
|
|
|
rect = EditorGUI.PrefixLabel(rect, label);
|
|
|
|
var elements = field.getObjects();
|
|
var count = elements != null ? elements.Count() : -1;
|
|
if (count > 0) // Check if elements are not null and have any items
|
|
{
|
|
// Initialize arrays for names and indices, with +1 for the "None" option
|
|
string[] elementsArrayNames = new string[count + 1]; // +1 for the "None" option
|
|
int[] elementsArrayIndices = new int[elementsArrayNames.Length]; // Same size as elementsArrayNames
|
|
|
|
// Add the "None" option at the beginning
|
|
elementsArrayNames[0] = "None";
|
|
elementsArrayIndices[0] = 0; // "None" corresponds to index 0
|
|
|
|
// Populate the rest of the arrays with the element names and indices
|
|
int index = 1;
|
|
foreach (var element in elements)
|
|
{
|
|
elementsArrayNames[index] = element.name;
|
|
elementsArrayIndices[index] = index; // Set the index to match the element's position
|
|
index++;
|
|
}
|
|
|
|
// Determine the selected index
|
|
int selectedIndex = selectedValue != null
|
|
? Array.IndexOf(elementsArrayNames, selectedValue.name)
|
|
: 0;
|
|
|
|
// Show the dropdown and get the new selected index
|
|
int newSelectedIndex = EditorGUI.IntPopup(rect, selectedIndex, elementsArrayNames, elementsArrayIndices);
|
|
|
|
// If the selected index changed, update selectedValue
|
|
if (selectedIndex != newSelectedIndex)
|
|
{
|
|
// If "None" is selected, set selectedValue to null
|
|
selectedValue = newSelectedIndex == 0 ? null : elements.ElementAt(newSelectedIndex - 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
EditorGUI.LabelField(rect, "Can't draw an empty enumeration.");
|
|
}
|
|
|
|
return selectedValue;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for History Enum Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.HistoryEnumField))]
|
|
public sealed class DebugUIDrawerHistoryEnumField : DebugUIFieldDrawer<int, DebugUI.HistoryEnumField, DebugStateEnum>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The current value from the UI</returns>
|
|
protected override int DoGUI(Rect rect, GUIContent label, DebugUI.HistoryEnumField field, DebugStateEnum state)
|
|
{
|
|
int index = -1;
|
|
int value = field.GetValue();
|
|
if (field.enumNames == null || field.enumValues == null)
|
|
{
|
|
EditorGUILayout.LabelField("Can't draw an empty enumeration.");
|
|
}
|
|
else
|
|
{
|
|
index = field.currentIndex;
|
|
|
|
// Fallback just in case, we may be handling sub/sectionned enums here
|
|
if (index < 0)
|
|
index = 0;
|
|
|
|
var labelRect = rect;
|
|
labelRect.width = EditorGUIUtility.labelWidth;
|
|
const int oneValueWidth = 70;
|
|
var valueRects = new Rect[field.historyDepth + 1];
|
|
for (int i = 0; i < field.historyDepth + 1; i++)
|
|
{
|
|
valueRects[i] = rect;
|
|
valueRects[i].x += EditorGUIUtility.labelWidth + i * oneValueWidth;
|
|
valueRects[i].width = oneValueWidth;
|
|
}
|
|
EditorGUI.LabelField(labelRect, label);
|
|
int indent = EditorGUI.indentLevel;
|
|
EditorGUI.indentLevel = 0; //be at left of rects
|
|
index = EditorGUI.IntPopup(valueRects[0], index, field.enumNames, field.indexes);
|
|
value = field.enumValues[index];
|
|
using (new EditorGUI.DisabledScope(true))
|
|
{
|
|
for (int i = 0; i < field.historyDepth; i++)
|
|
EditorGUI.IntPopup(valueRects[i + 1], field.GetHistoryValue(i), field.enumNames, field.indexes);
|
|
}
|
|
EditorGUI.indentLevel = indent;
|
|
|
|
value = field.enumValues[index];
|
|
}
|
|
|
|
return value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Bitfield Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.BitField))]
|
|
public sealed class DebugUIDrawerBitField : DebugUIFieldDrawer<Enum, DebugUI.BitField, DebugStateFlags>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The current value from the UI</returns>
|
|
protected override Enum DoGUI(Rect rect, GUIContent label, DebugUI.BitField field, DebugStateFlags state)
|
|
{
|
|
Enum value = field.GetValue();
|
|
|
|
// Skip first element (with value 0) because EditorGUI.MaskField adds a 'Nothing' field anyway
|
|
var enumNames = new string[field.enumNames.Length - 1];
|
|
for (int i = 0; i < enumNames.Length; i++)
|
|
enumNames[i] = field.enumNames[i + 1].text;
|
|
var index = EditorGUI.MaskField(rect, label, (int)Convert.ToInt32(value), enumNames);
|
|
value = Enum.Parse(value.GetType(), index.ToString()) as Enum;
|
|
|
|
return value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Maskfield Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.RenderingLayerField))]
|
|
public sealed class DebugUIDrawerRenderingLayerField : DebugUIFieldDrawer<RenderingLayerMask, DebugUI.RenderingLayerField, DebugStateRenderingLayer>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The current value from the UI</returns>
|
|
protected override RenderingLayerMask DoGUI(Rect rect, GUIContent label, DebugUI.RenderingLayerField field, DebugStateRenderingLayer state)
|
|
{
|
|
uint value = field.GetValue();
|
|
var mask = EditorGUI.MaskField(rect, label, (int)value, field.renderingLayersNames);
|
|
return (uint)mask;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Foldout Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.Foldout))]
|
|
public sealed class DebugUIDrawerFoldout : DebugUIDrawer
|
|
{
|
|
const int k_HeaderVerticalMargin = 2;
|
|
static void DisplayColumns(Rect drawRect, List<GUIContent> rowContents)
|
|
{
|
|
drawRect.x += EditorGUIUtility.labelWidth;
|
|
drawRect.width = DebugWindow.Styles.foldoutColumnWidth;
|
|
|
|
int indent = EditorGUI.indentLevel;
|
|
EditorGUI.indentLevel = 0; //be at left of rects
|
|
for (int i = 0; i < rowContents.Count; i++)
|
|
{
|
|
EditorGUI.LabelField(drawRect, rowContents[i], EditorStyles.miniBoldLabel);
|
|
|
|
// Offset the rect to the next possible column
|
|
drawRect.x += DebugWindow.Styles.foldoutColumnWidth;
|
|
}
|
|
EditorGUI.indentLevel = indent;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Implement this to execute processing before UI rendering.
|
|
/// </summary>
|
|
/// <param name="widget">Widget that is going to be rendered.</param>
|
|
/// <param name="state">Debug State associated with the Debug Item.</param>
|
|
public override void Begin(DebugUI.Widget widget, DebugState state)
|
|
{
|
|
CoreEditorUtils.DrawSplitter();
|
|
|
|
var w = Cast<DebugUI.Foldout>(widget);
|
|
var s = Cast<DebugStateBool>(state);
|
|
|
|
var title = EditorGUIUtility.TrTextContent(w.displayName, w.tooltip);
|
|
|
|
Action<GenericMenu> fillContextMenuAction = null;
|
|
|
|
if (w.contextMenuItems is { Count: > 0 })
|
|
{
|
|
fillContextMenuAction = menu =>
|
|
{
|
|
foreach (var item in w.contextMenuItems)
|
|
{
|
|
menu.AddItem(EditorGUIUtility.TrTextContent(item.displayName), false, () => item.action.Invoke());
|
|
}
|
|
};
|
|
}
|
|
|
|
bool previousValue = w.GetValue();
|
|
bool value = CoreEditorUtils.DrawHeaderFoldout(title, previousValue, isTitleHeader: w.isHeader, customMenuContextAction: fillContextMenuAction, documentationURL: w.documentationUrl);
|
|
if (previousValue != value)
|
|
Apply(w, s, value);
|
|
|
|
EditorGUI.indentLevel++;
|
|
}
|
|
|
|
/// <summary>
|
|
/// OnGUI implementation for Foldout DebugUIDrawer.
|
|
/// </summary>
|
|
/// <param name="widget">DebugUI Widget.</param>
|
|
/// <param name="state">Debug State associated with the Debug Item.</param>
|
|
/// <returns>The state of the widget.</returns>
|
|
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
|
|
{
|
|
var w = Cast<DebugUI.Foldout>(widget);
|
|
if (w.opened && w.columnLabels != null)
|
|
{
|
|
var drawRect = PrepareControlRect(EditorGUIUtility.singleLineHeight);
|
|
drawRect.x = 0;
|
|
DisplayColumns(drawRect, w.rowContents);
|
|
}
|
|
return w.opened;
|
|
}
|
|
|
|
/// <summary>
|
|
/// End implementation for Foldout DebugUIDrawer.
|
|
/// </summary>
|
|
/// <param name="widget">DebugUI Widget.</param>
|
|
/// <param name="state">Debug State associated with the Debug Item.</param>
|
|
public override void End(DebugUI.Widget widget, DebugState state)
|
|
{
|
|
EditorGUI.indentLevel--;
|
|
var w = Cast<DebugUI.Foldout>(widget);
|
|
if (w.isHeader)
|
|
GUILayout.Space(k_HeaderVerticalMargin);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Color Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.ColorField))]
|
|
public sealed class DebugUIDrawerColorField : DebugUIFieldDrawer<Color, DebugUI.ColorField, DebugStateColor>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The current value from the UI</returns>
|
|
protected override Color DoGUI(Rect rect, GUIContent label, DebugUI.ColorField field, DebugStateColor state)
|
|
{
|
|
return EditorGUI.ColorField(rect, label, field.GetValue(), field.showPicker, field.showAlpha, field.hdr);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Vector2 Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.Vector2Field))]
|
|
public sealed class DebugUIDrawerVector2Field : DebugUIFieldDrawer<Vector2, DebugUI.Vector2Field, DebugStateVector2>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The current value from the UI</returns>
|
|
protected override Vector2 DoGUI(Rect rect, GUIContent label, DebugUI.Vector2Field field, DebugStateVector2 state)
|
|
{
|
|
return EditorGUILayout.Vector2Field(label, field.GetValue());
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Vector3 Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.Vector3Field))]
|
|
public sealed class DebugUIDrawerVector3Field : DebugUIFieldDrawer<Vector3, DebugUI.Vector3Field, DebugStateVector3>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The current value from the UI</returns>
|
|
protected override Vector3 DoGUI(Rect rect, GUIContent label, DebugUI.Vector3Field field, DebugStateVector3 state)
|
|
{
|
|
return EditorGUILayout.Vector3Field(label, field.GetValue());
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Vector4 Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.Vector4Field))]
|
|
public sealed class DebugUIDrawerVector4Field : DebugUIFieldDrawer<Vector4, DebugUI.Vector4Field, DebugStateVector4>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The current value from the UI</returns>
|
|
protected override Vector4 DoGUI(Rect rect, GUIContent label, DebugUI.Vector4Field field, DebugStateVector4 state)
|
|
{
|
|
return EditorGUILayout.Vector4Field(label, field.GetValue());
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for <see cref="DebugUI.ObjectField"/> items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.ObjectField))]
|
|
public sealed class DebugUIDrawerObjectField : DebugUIFieldDrawer<UnityEngine.Object, DebugUI.ObjectField, DebugStateObject>
|
|
{
|
|
/// <summary>
|
|
/// Does the field of the given type
|
|
/// </summary>
|
|
/// <param name="rect">The rect to draw the field</param>
|
|
/// <param name="label">The label for the field</param>
|
|
/// <param name="field">The field</param>
|
|
/// <param name="state">The state</param>
|
|
/// <returns>The current value from the UI</returns>
|
|
protected override UnityEngine.Object DoGUI(Rect rect, GUIContent label, DebugUI.ObjectField field, DebugStateObject state)
|
|
{
|
|
return EditorGUI.ObjectField(rect, label, field.GetValue(), field.type, true);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for <see cref="DebugUI.ObjectListField"/> Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.ObjectListField))]
|
|
public sealed class DebugUIDrawerObjectListField : DebugUIDrawer
|
|
{
|
|
/// <summary>
|
|
/// Implement this to execute UI rendering.
|
|
/// </summary>
|
|
/// <param name="widget">Widget that is going to be rendered.</param>
|
|
/// <param name="state">Debug State associated with the Debug Item.</param>
|
|
/// <returns>Returns the state of the widget.</returns>
|
|
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
|
|
{
|
|
var w = Cast<DebugUI.ObjectListField>(widget);
|
|
var objects = w.GetValue();
|
|
|
|
float height = Math.Max(objects != null ? objects.Length : 0, 1) * DebugWindow.Styles.singleRowHeight;
|
|
var rect = PrepareControlRect(height);
|
|
|
|
rect = EditorGUI.PrefixLabel(rect, EditorGUIUtility.TrTextContent(widget.displayName));
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
DoObjectList(rect, w, objects);
|
|
if (EditorGUI.EndChangeCheck())
|
|
Apply(w, state, objects);
|
|
|
|
return true;
|
|
}
|
|
|
|
internal static void DoObjectList(Rect rect, DebugUI.ObjectListField widget, UnityEngine.Object[] objects)
|
|
{
|
|
if (objects == null || objects.Length == 0)
|
|
{
|
|
EditorGUI.LabelField(rect, GUIContent.none, EditorGUIUtility.TrTextContent("Empty"));
|
|
return;
|
|
}
|
|
|
|
rect.height = EditorGUIUtility.singleLineHeight;
|
|
for (int i = 0; i < objects.Length; i++)
|
|
{
|
|
objects[i] = EditorGUI.ObjectField(rect, GUIContent.none, objects[i], widget.type, true);
|
|
rect.y += DebugWindow.Styles.singleRowHeight;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for MessageBox Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.MessageBox))]
|
|
public sealed class DebugUIDrawerMessageBox : DebugUIDrawer
|
|
{
|
|
/// <summary>
|
|
/// Implement this to execute UI rendering.
|
|
/// </summary>
|
|
/// <param name="widget">Widget that is going to be rendered.</param>
|
|
/// <param name="state">Debug State associated with the Debug Item.</param>
|
|
/// <returns>Returns the state of the widget.</returns>
|
|
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
|
|
{
|
|
var w = Cast<DebugUI.MessageBox>(widget);
|
|
|
|
var type = w.style switch
|
|
{
|
|
DebugUI.MessageBox.Style.Info => MessageType.Info,
|
|
DebugUI.MessageBox.Style.Warning => MessageType.Warning,
|
|
DebugUI.MessageBox.Style.Error => MessageType.Error,
|
|
_ => MessageType.None
|
|
};
|
|
|
|
EditorGUILayout.HelpBox(w.message, type);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Container Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.Container))]
|
|
public sealed class DebugUIDrawerContainer : DebugUIDrawer
|
|
{
|
|
/// <summary>
|
|
/// Implement this to execute processing before UI rendering.
|
|
/// </summary>
|
|
/// <param name="widget">Widget that is going to be rendered.</param>
|
|
/// <param name="state">Debug State associated with the Debug Item.</param>
|
|
public override void Begin(DebugUI.Widget widget, DebugState state)
|
|
{
|
|
var w = Cast<DebugUI.Container>(widget);
|
|
if (!w.hideDisplayName)
|
|
EditorGUILayout.LabelField(EditorGUIUtility.TrTextContent(widget.displayName, widget.tooltip), EditorStyles.boldLabel);
|
|
|
|
EditorGUI.indentLevel++;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Implement this to execute processing after UI rendering.
|
|
/// </summary>
|
|
/// <param name="widget">Widget that is going to be rendered.</param>
|
|
/// <param name="state">Debug State associated with the Debug Item.</param>
|
|
public override void End(DebugUI.Widget widget, DebugState state)
|
|
{
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Horizontal Box Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.HBox))]
|
|
public sealed class DebugUIDrawerHBox : DebugUIDrawer
|
|
{
|
|
/// <summary>
|
|
/// Implement this to execute processing before UI rendering.
|
|
/// </summary>
|
|
/// <param name="widget">Widget that is going to be rendered.</param>
|
|
/// <param name="state">Debug State associated with the Debug Item.</param>
|
|
public override void Begin(DebugUI.Widget widget, DebugState state)
|
|
{
|
|
EditorGUILayout.BeginHorizontal();
|
|
}
|
|
/// <summary>
|
|
/// Implement this to execute processing after UI rendering.
|
|
/// </summary>
|
|
/// <param name="widget">Widget that is going to be rendered.</param>
|
|
/// <param name="state">Debug State associated with the Debug Item.</param>
|
|
public override void End(DebugUI.Widget widget, DebugState state)
|
|
{
|
|
EditorGUILayout.EndHorizontal();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Vertical Box Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.VBox))]
|
|
public sealed class DebugUIDrawerVBox : DebugUIDrawer
|
|
{
|
|
/// <summary>
|
|
/// Implement this to execute processing before UI rendering.
|
|
/// </summary>
|
|
/// <param name="widget">Widget that is going to be rendered.</param>
|
|
/// <param name="state">Debug State associated with the Debug Item.</param>
|
|
public override void Begin(DebugUI.Widget widget, DebugState state)
|
|
{
|
|
EditorGUILayout.BeginVertical();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Implement this to execute processing after UI rendering.
|
|
/// </summary>
|
|
/// <param name="widget">Widget that is going to be rendered.</param>
|
|
/// <param name="state">Debug State associated with the Debug Item.</param>
|
|
public override void End(DebugUI.Widget widget, DebugState state)
|
|
{
|
|
EditorGUILayout.EndVertical();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builtin Drawer for Table Debug Items.
|
|
/// </summary>
|
|
[DebugUIDrawer(typeof(DebugUI.Table))]
|
|
public sealed class DebugUIDrawerTable : DebugUIDrawer
|
|
{
|
|
/// <summary>
|
|
/// Implement this to execute UI rendering.
|
|
/// </summary>
|
|
/// <param name="widget">Widget that is going to be rendered.</param>
|
|
/// <param name="state">Debug State associated with the Debug Item.</param>
|
|
/// <returns>Returns the state of the widget.</returns>
|
|
public override bool OnGUI(DebugUI.Widget widget, DebugState state)
|
|
{
|
|
const float k_ScrollBarHeight = 15;
|
|
|
|
var w = Cast<DebugUI.Table>(widget);
|
|
var header = w.Header;
|
|
var visible = header.state.visibleColumns;
|
|
|
|
float contentHeight = 0.0f;
|
|
foreach (DebugUI.Table.Row row in w.children)
|
|
contentHeight += row != null ? GetRowHeight(row, visible) : EditorGUIUtility.singleLineHeight;
|
|
|
|
// Put some space before the array
|
|
PrepareControlRect(EditorGUIUtility.singleLineHeight * 0.5f);
|
|
|
|
// Draw an outline around the table
|
|
var rect = EditorGUI.IndentedRect(PrepareControlRect(header.height + contentHeight + k_ScrollBarHeight));
|
|
rect = DrawOutline(rect);
|
|
|
|
// Compute rects
|
|
var headerRect = new Rect(rect.x, rect.y, rect.width, header.height);
|
|
var contentRect = new Rect(rect.x, headerRect.yMax, rect.width, rect.height - headerRect.height);
|
|
var viewRect = new Rect(contentRect.x, contentRect.y, header.state.widthOfAllVisibleColumns, contentRect.height);
|
|
var rowRect = contentRect;
|
|
viewRect.height -= k_ScrollBarHeight;
|
|
|
|
// Show header
|
|
header.OnGUI(headerRect, Mathf.Max(w.scroll.x, 0f));
|
|
|
|
// Show array content
|
|
w.scroll = GUI.BeginScrollView(contentRect, w.scroll, viewRect);
|
|
{
|
|
var columns = header.state.columns;
|
|
for (int r = 0; r < w.children.Count; r++)
|
|
{
|
|
var row = Cast<DebugUI.Container>(w.children[r]);
|
|
rowRect.x = contentRect.x;
|
|
rowRect.width = columns[0].width;
|
|
rowRect.height = (row is DebugUI.Table.Row tableRow) ? GetRowHeight(tableRow, visible) : EditorGUIUtility.singleLineHeight;
|
|
|
|
rowRect.xMin += 2;
|
|
rowRect.xMax -= 2;
|
|
|
|
bool isAlternate = r % 2 == 0;
|
|
|
|
EditorGUI.LabelField(rowRect, GUIContent.none, EditorGUIUtility.TrTextContent(row.displayName), isAlternate ? DebugWindow.Styles.centeredLeft : DebugWindow.Styles.centeredLeftAlternate);
|
|
rowRect.xMin -= 2;
|
|
rowRect.xMax += 2;
|
|
|
|
using (new EditorGUI.DisabledScope(w.isReadOnly))
|
|
{
|
|
for (int c = 1; c < visible.Length; c++)
|
|
{
|
|
rowRect.x += rowRect.width;
|
|
rowRect.width = columns[visible[c]].width;
|
|
if (!row.isHidden)
|
|
DisplayChild(rowRect, row.children[visible[c] - 1], isAlternate);
|
|
}
|
|
rowRect.y += rowRect.height;
|
|
}
|
|
}
|
|
}
|
|
GUI.EndScrollView(false);
|
|
|
|
return false;
|
|
}
|
|
|
|
internal float GetRowHeight(DebugUI.Table.Row row, int[] visibleColumns)
|
|
{
|
|
float height = EditorGUIUtility.singleLineHeight;
|
|
for (int c = 1; c < visibleColumns.Length; c++)
|
|
{
|
|
var child = row.children[visibleColumns[c] - 1] as DebugUI.ObjectListField;
|
|
if (child == null || child.GetValue() == null)
|
|
continue;
|
|
height = Mathf.Max(height, child.GetValue().Length * DebugWindow.Styles.singleRowHeight);
|
|
}
|
|
return height;
|
|
}
|
|
|
|
internal Rect DrawOutline(Rect rect)
|
|
{
|
|
if (Event.current.type != EventType.Repaint)
|
|
return rect;
|
|
|
|
float size = 1.0f;
|
|
var color = EditorGUIUtility.isProSkin ? new Color(0.12f, 0.12f, 0.12f, 1.333f) : new Color(0.6f, 0.6f, 0.6f, 1.333f);
|
|
|
|
Color orgColor = GUI.color;
|
|
GUI.color = GUI.color * color;
|
|
GUI.DrawTexture(new Rect(rect.x, rect.y, rect.width, size), EditorGUIUtility.whiteTexture);
|
|
GUI.DrawTexture(new Rect(rect.x, rect.yMax - size, rect.width, size), EditorGUIUtility.whiteTexture);
|
|
GUI.DrawTexture(new Rect(rect.x, rect.y + 1, size, rect.height - 2 * size), EditorGUIUtility.whiteTexture);
|
|
GUI.DrawTexture(new Rect(rect.xMax - size, rect.y + 1, size, rect.height - 2 * size), EditorGUIUtility.whiteTexture);
|
|
|
|
GUI.color = orgColor;
|
|
return new Rect(rect.x + size, rect.y + size, rect.width - 2 * size, rect.height - 2 * size);
|
|
}
|
|
|
|
internal void DisplayChild(Rect rect, DebugUI.Widget child, bool isAlternate)
|
|
{
|
|
rect.xMin += 2;
|
|
rect.xMax -= 2;
|
|
|
|
if (child.isHidden)
|
|
{
|
|
EditorGUI.LabelField(rect, "-");
|
|
}
|
|
else
|
|
{
|
|
if (child.GetType() == typeof(DebugUI.Value))
|
|
{
|
|
var widget = Cast<DebugUI.Value>(child);
|
|
EditorGUI.LabelField(rect, GUIContent.none, EditorGUIUtility.TrTextContent(widget.GetValue().ToString()), isAlternate ? DebugWindow.Styles.centeredLeft : DebugWindow.Styles.centeredLeftAlternate);
|
|
}
|
|
else if (child.GetType() == typeof(DebugUI.ColorField))
|
|
{
|
|
var widget = Cast<DebugUI.ColorField>(child);
|
|
EditorGUI.ColorField(rect, GUIContent.none, widget.GetValue(), false, widget.showAlpha, widget.hdr);
|
|
}
|
|
else if (child.GetType() == typeof(DebugUI.BoolField))
|
|
{
|
|
var widget = Cast<DebugUI.BoolField>(child);
|
|
EditorGUI.Toggle(rect, GUIContent.none, widget.GetValue());
|
|
}
|
|
else if (child.GetType() == typeof(DebugUI.ObjectField))
|
|
{
|
|
var widget = Cast<DebugUI.ObjectField>(child);
|
|
EditorGUI.ObjectField(rect, GUIContent.none, widget.GetValue(), widget.type, true);
|
|
}
|
|
else if (child.GetType() == typeof(DebugUI.ObjectListField))
|
|
{
|
|
var widget = Cast<DebugUI.ObjectListField>(child);
|
|
DebugUIDrawerObjectListField.DoObjectList(rect, widget, widget.GetValue());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|