You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

56 lines
2.3 KiB

using System.Collections.Generic;
using System;
using UnityEngine;
namespace UnityEditor.Rendering
{
public partial class MaterialUpgrader
{
/// <summary>
/// Material Upgrader dialog text.
/// </summary>
[Obsolete("DialogText has been deprecated. #from(6000.3)")]
public static class DialogText
{
/// <summary>Material Upgrader title.</summary>
public static readonly string title = "Material Upgrader";
/// <summary>Material Upgrader proceed.</summary>
public static readonly string proceed = "Proceed";
/// <summary>Material Upgrader Ok.</summary>
public static readonly string ok = "OK";
/// <summary>Material Upgrader cancel.</summary>
public static readonly string cancel = "Cancel";
/// <summary>Material Upgrader no selection message.</summary>
public static readonly string noSelectionMessage = "You must select at least one material.";
/// <summary>Material Upgrader project backup message.</summary>
public static readonly string projectBackMessage = "Make sure to have a project backup before proceeding.";
}
/// <summary>
/// Checking if project folder contains any materials that are not using built-in shaders.
/// </summary>
/// <param name="upgraders">List if MaterialUpgraders</param>
/// <returns>Returns true if at least one material uses a non-built-in shader (ignores Hidden, HDRP and Shader Graph Shaders)</returns>
[Obsolete("Please directly use ProjectContainsNonAutomaticUpgradePath now. #from(6000.3)")]
public static bool ProjectFolderContainsNonBuiltinMaterials(List<MaterialUpgrader> upgraders)
{
string[] pathsWhiteList = new[]
{
"Hidden/",
"HDRP/",
"Shader Graphs/"
};
foreach (var material in AssetDatabaseHelper.FindAssets<Material>(".mat"))
{
if (material.shader.name.ContainsAny(pathsWhiteList))
continue;
if (!IsMaterialUpgradable(upgraders, material))
return true;
}
return false;
}
}
}