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using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
using UnityEngine.Experimental.Rendering;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// This interface declares functions that are specific to an unsafe command buffer.
/// </summary>
public interface IUnsafeCommandBuffer : IBaseCommandBuffer, IRasterCommandBuffer, IComputeCommandBuffer
{
/// <summary>Wraps [RequestAsyncReadback](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
public void RequestAsyncReadback(ComputeBuffer src, Action<AsyncGPUReadbackRequest> callback) ;
/// <summary>Wraps [RequestAsyncReadback](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
public void RequestAsyncReadback(GraphicsBuffer src, Action<AsyncGPUReadbackRequest> callback) ;
/// <summary>Wraps [RequestAsyncReadback](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
public void RequestAsyncReadback(ComputeBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback) ;
/// <summary>Wraps [RequestAsyncReadback](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
public void RequestAsyncReadback(GraphicsBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback) ;
/// <summary>Wraps [RequestAsyncReadback](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
public void RequestAsyncReadback(Texture src, Action<AsyncGPUReadbackRequest> callback) ;
/// <summary>Wraps [RequestAsyncReadback](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
public void RequestAsyncReadback(Texture src, int mipIndex, Action<AsyncGPUReadbackRequest> callback) ;
/// <summary>Wraps [RequestAsyncReadback](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
public void RequestAsyncReadback(Texture src, int mipIndex, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) ;
/// <summary>Wraps [RequestAsyncReadback](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
public void RequestAsyncReadback(Texture src, int mipIndex, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) ;
/// <summary>Wraps [RequestAsyncReadback](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
public void RequestAsyncReadback(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Action<AsyncGPUReadbackRequest> callback) ;
/// <summary>Wraps [RequestAsyncReadback](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
public void RequestAsyncReadback(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) ;
/// <summary>Wraps [RequestAsyncReadback](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html)</param>
public void RequestAsyncReadback(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) ;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, ComputeBuffer src, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, ComputeBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, GraphicsBuffer src, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, GraphicsBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [Clear](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.Clear.html) on a CommandBuffer.</summary>
public void Clear() ;
/// <summary>Wraps [ClearRandomWriteTargets](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRandomWriteTargets.html) on a CommandBuffer.</summary>
public void ClearRandomWriteTargets() ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="loadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="storeAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depth, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="colors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="colors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="binding">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetBinding binding, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="binding">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetBinding binding) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, RenderTargetIdentifier rt) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, RenderTargetIdentifier rt) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, RenderTargetIdentifier rt, int mipLevel) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, RenderTargetIdentifier rt, int mipLevel) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, RenderTargetIdentifier rt, int mipLevel, RenderTextureSubElement element) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, RenderTargetIdentifier rt, int mipLevel, RenderTextureSubElement element) ;
/// <summary>Wraps [SetRayTracingTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, string name, RenderTargetIdentifier rt) ;
/// <summary>Wraps [SetRayTracingTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, int nameID, RenderTargetIdentifier rt) ;
/// <summary>Wraps [GenerateMips](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.GenerateMips.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.GenerateMips.html)</param>
public void GenerateMips(RenderTargetIdentifier rt) ;
/// <summary>Wraps [GenerateMips](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.GenerateMips.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.GenerateMips.html)</param>
public void GenerateMips(RenderTexture rt) ;
/// <summary>Wraps [SetRandomWriteTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html) on a CommandBuffer.</summary>
/// <param name="index">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html)</param>
public void SetRandomWriteTarget(int index, RenderTargetIdentifier rt) ;
/// <summary>Wraps [SetRandomWriteTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html) on a CommandBuffer.</summary>
/// <param name="index">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html)</param>
/// <param name="preserveCounterValue">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html)</param>
public void SetRandomWriteTarget(int index, ComputeBuffer buffer, bool preserveCounterValue) ;
/// <summary>Wraps [SetRandomWriteTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html) on a CommandBuffer.</summary>
/// <param name="index">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html)</param>
public void SetRandomWriteTarget(int index, ComputeBuffer buffer) ;
/// <summary>Wraps [SetRandomWriteTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html) on a CommandBuffer.</summary>
/// <param name="index">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html)</param>
/// <param name="preserveCounterValue">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html)</param>
public void SetRandomWriteTarget(int index, GraphicsBuffer buffer, bool preserveCounterValue) ;
/// <summary>Wraps [SetRandomWriteTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html) on a CommandBuffer.</summary>
/// <param name="index">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRandomWriteTarget.html)</param>
public void SetRandomWriteTarget(int index, GraphicsBuffer buffer) ;
/// <summary>Wraps [CopyTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
public void CopyTexture(RenderTargetIdentifier src, RenderTargetIdentifier dst) ;
/// <summary>Wraps [CopyTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="srcElement">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="dstElement">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
public void CopyTexture(RenderTargetIdentifier src, int srcElement, RenderTargetIdentifier dst, int dstElement) ;
/// <summary>Wraps [CopyTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="srcElement">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="srcMip">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="dstElement">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="dstMip">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
public void CopyTexture(RenderTargetIdentifier src, int srcElement, int srcMip, RenderTargetIdentifier dst, int dstElement, int dstMip) ;
/// <summary>Wraps [CopyTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="srcElement">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="srcMip">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="srcX">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="srcY">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="srcWidth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="srcHeight">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="dstElement">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="dstMip">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="dstX">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
/// <param name="dstY">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyTexture.html)</param>
public void CopyTexture(RenderTargetIdentifier src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, RenderTargetIdentifier dst, int dstElement, int dstMip, int dstX, int dstY) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(string name, RenderTargetIdentifier value) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(int nameID, RenderTargetIdentifier value) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(string name, RenderTargetIdentifier value, RenderTextureSubElement element) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(int nameID, RenderTargetIdentifier value, RenderTextureSubElement element) ;
}
}