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namespace UnityEngine.Rendering
{
/// <summary>
/// By implementing this interface, a render pipeline can indicate to its usage of the Adaptive Probe Volume system..
/// </summary>
public interface IProbeVolumeEnabledRenderPipeline
{
/// <summary>
/// Indicates if this render pipeline instance supports Adaptive Probe Volume.
/// </summary>
bool supportProbeVolume { get; }
/// <summary>
/// Indicates the maximum number of SH Bands used by this render pipeline instance.
/// </summary>
ProbeVolumeSHBands maxSHBands { get; }
/// <summary>
/// Returns the projects global ProbeVolumeSceneData instance.
/// </summary>
[System.Obsolete("This field is no longer necessary. #from(2023.3)")]
ProbeVolumeSceneData probeVolumeSceneData { get; }
}
}