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23 lines
859 B
23 lines
859 B
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef PROBEREFERENCEVOLUME_DEBUG_CS_HLSL
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#define PROBEREFERENCEVOLUME_DEBUG_CS_HLSL
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//
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// UnityEngine.Rendering.DebugProbeShadingMode: static fields
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//
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#define DEBUGPROBESHADINGMODE_SH (0)
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#define DEBUGPROBESHADINGMODE_SHL0 (1)
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#define DEBUGPROBESHADINGMODE_SHL0L1 (2)
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#define DEBUGPROBESHADINGMODE_VALIDITY (3)
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#define DEBUGPROBESHADINGMODE_VALIDITY_OVER_DILATION_THRESHOLD (4)
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#define DEBUGPROBESHADINGMODE_RENDERING_LAYER_MASKS (5)
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#define DEBUGPROBESHADINGMODE_INVALIDATED_BY_ADJUSTMENT_VOLUMES (6)
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#define DEBUGPROBESHADINGMODE_SIZE (7)
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#define DEBUGPROBESHADINGMODE_SKY_OCCLUSION_SH (8)
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#define DEBUGPROBESHADINGMODE_SKY_DIRECTION (9)
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#define DEBUGPROBESHADINGMODE_PROBE_OCCLUSION (10)
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#endif
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