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namespace UnityEngine.Rendering.RenderGraphModule
{
public partial class RenderGraph
{
internal static class DebugDataSerialization
{
public static string ToJson(DebugData debugData)
{
return debugData != null ? JsonUtility.ToJson(debugData, prettyPrint: false) : string.Empty;
}
public static DebugData FromJson(string json)
{
return !string.IsNullOrEmpty(json) ? JsonUtility.FromJson<DebugData>(json) : null;
}
}
}
}