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using UnityEditor;
using NUnit.Framework;
using UnityEditor.Rendering;
namespace UnityEngine.Rendering.Tests
{
class ScriptTemplatesTests
{
string[] paths = new string[]
{
$"{ScriptTemplates.ScriptTemplatePath}BlitSRP.txt"
};
[Test]
public void ScriptTemplatesExist()
{
for (int i = 0; i < paths.Length; i++)
{
var asset = AssetDatabase.LoadAssetAtPath<TextAsset>(paths[i]);
Assert.NotNull(asset);
}
}
}
}