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using System;
using UnityEngine;
using static UnityEngine.Rendering.HighDefinition.HDMaterial;
namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
{
[Serializable]
sealed class HDMetadata : ScriptableObject
{
[SerializeField]
ShaderID m_ShaderID;
[SerializeField]
string m_SubTargetGuidString;
[SerializeField]
bool m_MigrateFromOldCrossPipelineSG; // Keep track from which old SG master node we come from
[SerializeField]
ShaderGraphVersion m_HDSubTargetVersion; // copied from systemData.m_Version
[SerializeField]
int m_SubTargetSpecificVersion; // eg subtarget-private versioning, used by plugin subtargets
[SerializeField]
bool m_HasVertexModificationInMotionVector;
[SerializeField]
bool m_IsVFXCompatible;
public ShaderID shaderID
{
get => m_ShaderID;
set => m_ShaderID = value;
}
public GUID subTargetGuid
{
get
{
if (!string.IsNullOrEmpty(m_SubTargetGuidString) && GUID.TryParse(m_SubTargetGuidString, out GUID guid))
return guid;
else
return new GUID();
}
set => m_SubTargetGuidString = value.ToString();
}
public bool migrateFromOldCrossPipelineSG
{
get => m_MigrateFromOldCrossPipelineSG;
set => m_MigrateFromOldCrossPipelineSG = value;
}
public ShaderGraphVersion hdSubTargetVersion
{
get => m_HDSubTargetVersion;
set => m_HDSubTargetVersion = value;
}
public int subTargetSpecificVersion
{
get => m_SubTargetSpecificVersion;
set => m_SubTargetSpecificVersion = value;
}
public bool hasVertexModificationInMotionVector
{
get => m_HasVertexModificationInMotionVector;
set => m_HasVertexModificationInMotionVector = value;
}
public bool isVFXCompatible
{
get => m_IsVFXCompatible;
set => m_IsVFXCompatible = value;
}
}
}