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48 lines
1.5 KiB
48 lines
1.5 KiB
using System;
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using System.Collections.Generic;
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using UnityEditor.Graphing;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEditor.ShaderGraph;
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using UnityEditor.ShaderGraph.Legacy;
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namespace UnityEditor.Rendering.HighDefinition.ShaderGraph.Legacy
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{
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[FormerName("UnityEditor.Experimental.Rendering.HDPipeline.HDUnlitMasterNode")]
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[FormerName("UnityEditor.Rendering.HighDefinition.HDUnlitMasterNode")]
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class HDUnlitMasterNode1 : AbstractMaterialNode, IMasterNode1
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{
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public enum SurfaceType
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{
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Opaque,
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Transparent
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}
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public enum AlphaMode
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{
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Alpha,
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Premultiply,
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Additive,
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}
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public SurfaceType m_SurfaceType;
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public AlphaMode m_AlphaMode;
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public HDRenderQueue.RenderQueueType m_RenderingPass;
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public bool m_TransparencyFog;
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public bool m_Distortion;
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public DistortionMode m_DistortionMode;
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public bool m_DistortionOnly;
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public bool m_DistortionDepthTest;
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public bool m_AlphaTest;
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public int m_SortPriority;
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public bool m_DoubleSided;
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public bool m_ZWrite;
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public TransparentCullMode m_transparentCullMode;
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public CompareFunction m_ZTest;
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public bool m_AddPrecomputedVelocity;
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public bool m_EnableShadowMatte;
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public bool m_DOTSInstancing;
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public string m_ShaderGUIOverride;
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public bool m_OverrideEnabled;
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}
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}
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