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using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
using UnityEditor.ShaderGraph;
using UnityEditor.ShaderGraph.Legacy;
namespace UnityEditor.Rendering.HighDefinition.ShaderGraph.Legacy
{
[FormerName("UnityEditor.Experimental.Rendering.HDPipeline.HDUnlitMasterNode")]
[FormerName("UnityEditor.Rendering.HighDefinition.HDUnlitMasterNode")]
class HDUnlitMasterNode1 : AbstractMaterialNode, IMasterNode1
{
public enum SurfaceType
{
Opaque,
Transparent
}
public enum AlphaMode
{
Alpha,
Premultiply,
Additive,
}
public SurfaceType m_SurfaceType;
public AlphaMode m_AlphaMode;
public HDRenderQueue.RenderQueueType m_RenderingPass;
public bool m_TransparencyFog;
public bool m_Distortion;
public DistortionMode m_DistortionMode;
public bool m_DistortionOnly;
public bool m_DistortionDepthTest;
public bool m_AlphaTest;
public int m_SortPriority;
public bool m_DoubleSided;
public bool m_ZWrite;
public TransparentCullMode m_transparentCullMode;
public CompareFunction m_ZTest;
public bool m_AddPrecomputedVelocity;
public bool m_EnableShadowMatte;
public bool m_DOTSInstancing;
public string m_ShaderGUIOverride;
public bool m_OverrideEnabled;
}
}