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16 lines
404 B
16 lines
404 B
using UnityEngine;
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namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
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{
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class TerrainLitData : HDTargetData
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{
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[SerializeField]
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private bool m_EnableInstancedPerPixelNormal = true;
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public bool enableInstancedPerPixelNormal
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{
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get => m_EnableInstancedPerPixelNormal;
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set => m_EnableInstancedPerPixelNormal = value;
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}
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}
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}
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