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51 lines
1.7 KiB
51 lines
1.7 KiB
using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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using CED = CoreEditorDrawer<SerializedHDCamera>;
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static partial class HDCameraUI
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{
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/// <summary>Enum to store know the expanded state of a expandable section on the camera inspector</summary>
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[HDRPHelpURL("hdrp-camera-component-reference")]
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public enum Expandable
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{
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/// <summary> Projection</summary>
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Projection = 1 << 0,
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/// <summary> Physical</summary>
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Physical = 1 << 1,
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/// <summary> Output</summary>
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Output = 1 << 2,
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/// <summary> Orthographic</summary>
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Orthographic = 1 << 3,
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/// <summary> RenderLoop</summary>
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RenderLoop = 1 << 4,
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/// <summary> Rendering</summary>
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Rendering = 1 << 5,
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/// <summary> Environment</summary>
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Environment = 1 << 6,
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}
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static readonly ExpandedState<Expandable, Camera> k_ExpandedState = new ExpandedState<Expandable, Camera>(Expandable.Projection, "HDRP");
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public static readonly CED.IDrawer SectionProjectionSettings = CED.FoldoutGroup(
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CameraUI.Styles.projectionSettingsHeaderContent,
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Expandable.Projection,
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k_ExpandedState,
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FoldoutOption.Indent,
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CED.Group(
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CameraUI.Drawer_Projection
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),
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PhysicalCamera.Drawer
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);
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public static readonly CED.IDrawer[] Inspector = new[]
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{
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SectionProjectionSettings,
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Rendering.Drawer,
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Environment.Drawer,
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Output.Drawer,
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};
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}
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}
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