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using UnityEditor.Rendering;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
class SerializedGlobalDecalSettings
{
public SerializedProperty root;
public SerializedProperty drawDistance;
public SerializedProperty atlasWidth;
public SerializedProperty atlasHeight;
public SerializedProperty perChannelMask;
public SerializedScalableSetting transparentTextureResolution;
public SerializedGlobalDecalSettings(SerializedProperty root)
{
this.root = root;
drawDistance = root.Find((GlobalDecalSettings s) => s.drawDistance);
atlasWidth = root.Find((GlobalDecalSettings s) => s.atlasWidth);
atlasHeight = root.Find((GlobalDecalSettings s) => s.atlasHeight);
perChannelMask = root.Find((GlobalDecalSettings s) => s.perChannelMask);
transparentTextureResolution = new SerializedScalableSetting(root.Find((GlobalDecalSettings s) => s.transparentTextureResolution));
}
}
}