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using System;
using UnityEngine.Serialization;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
class SerializedLightSettings
{
public SerializedScalableSetting useContactShadows;
public SerializedLightSettings(SerializedProperty root)
{
useContactShadows = new SerializedScalableSetting(root.Find((RenderPipelineSettings.LightSettings s) => s.useContactShadow));
}
}
class SerializedRenderPipelineSettings
{
public SerializedProperty root;
public SerializedProperty supportShadowMask;
public SerializedProperty supportSSR;
public SerializedProperty supportSSRTransparent;
public SerializedProperty supportSSAO;
public SerializedProperty supportSSGI;
public SerializedProperty supportSubsurfaceScattering;
public SerializedProperty subsurfaceScatteringBorderAttenuation;
public SerializedScalableSetting sssSampleBudget;
public SerializedScalableSetting sssDownsampleSteps;
[FormerlySerializedAs("supportVolumetric")]
public SerializedProperty supportVolumetrics;
public SerializedProperty supportVolumetricClouds;
// Water
public SerializedProperty supportWater;
public SerializedProperty waterSimulationResolution;
public SerializedProperty supportWaterExclusion;
public SerializedProperty supportWaterDecals;
public SerializedProperty supportWaterHorizontalDeformation;
public SerializedProperty waterDecalAtlasSize;
public SerializedProperty maximumWaterDecalCount;
public SerializedProperty waterScriptInteractionsMode;
public SerializedProperty waterFullCPUSimulation;
public SerializedProperty supportComputeThickness;
public SerializedProperty computeThicknessResolution;
public SerializedProperty computeThicknessLayerMask;
public SerializedProperty supportLightLayers;
public SerializedProperty supportedLitShaderMode;
public SerializedProperty colorBufferFormat;
public SerializedProperty depthBufferFormat;
public SerializedProperty supportCustomPass;
public SerializedProperty supportVariableRateShading;
public SerializedProperty customBufferFormat;
public SerializedProperty renderingLayerMaskBuffer;
public SerializedScalableSetting planarReflectionResolution;
public SerializedScalableSetting cubeReflectionResolution;
public SerializedProperty supportDecals;
public SerializedProperty supportDecalLayers;
public SerializedProperty supportSurfaceGradient;
public SerializedProperty decalNormalBufferHP;
public SerializedProperty supportHighQualityLineRendering;
public SerializedProperty highQualityLineRenderingMemoryBudget;
public SerializedProperty MSAASampleCount;
public SerializedProperty supportMotionVectors;
public SerializedProperty supportRuntimeAOVAPI;
public SerializedProperty supportTerrainHole;
public SerializedProperty supportRayTracing;
public SerializedProperty supportVFXRayTracing;
public SerializedProperty supportedRayTracingMode;
public SerializedProperty supportDistortion;
public SerializedProperty supportTransparentBackface;
public SerializedProperty supportTransparentDepthPrepass;
public SerializedProperty supportTransparentDepthPostpass;
internal SerializedProperty lightProbeSystem;
internal SerializedProperty probeVolumeTextureSize;
internal SerializedProperty supportProbeVolumeScenarios;
internal SerializedProperty supportProbeVolumeScenarioBlending;
internal SerializedProperty probeVolumeBlendingTextureSize;
internal SerializedProperty supportProbeVolumeGPUStreaming;
internal SerializedProperty supportProbeVolumeDiskStreaming;
internal SerializedProperty probeVolumeSHBands;
public SerializedProperty supportScreenSpaceLensFlare;
public SerializedProperty supportDataDrivenLensFlare;
public SerializedGlobalLightLoopSettings lightLoopSettings;
public SerializedHDShadowInitParameters hdShadowInitParams;
public SerializedGlobalDecalSettings decalSettings;
public SerializedGlobalPostProcessSettings postProcessSettings;
public SerializedDynamicResolutionSettings dynamicResolutionSettings;
public SerializedLowResTransparencySettings lowresTransparentSettings;
public SerializedXRSettings xrSettings;
public SerializedPostProcessingQualitySettings postProcessQualitySettings;
public SerializedLightingQualitySettings lightingQualitySettings;
public SerializedGPUResidentDrawerSettings gpuResidentDrawerSettings;
public SerializedLightSettings lightSettings;
public SerializedScalableSetting lodBias;
public SerializedScalableSetting maximumLODLevel;
#pragma warning disable 618 // Type or member is obsolete
[FormerlySerializedAs("enableUltraQualitySSS"), FormerlySerializedAs("increaseSssSampleCount"), Obsolete("For data migration. #from(2021.1)")]
SerializedProperty m_ObsoleteincreaseSssSampleCount;
[FormerlySerializedAs("supportDitheringCrossFade"), Obsolete("Merged with LOD Quality Setting. #from(2023.2)")]
private SerializedProperty m_ObsoleteSupportDitheringCrossFade;
#pragma warning restore 618
public SerializedRenderPipelineSettings(SerializedProperty root)
{
this.root = root;
supportShadowMask = root.Find((RenderPipelineSettings s) => s.supportShadowMask);
supportSSR = root.Find((RenderPipelineSettings s) => s.supportSSR);
supportSSRTransparent = root.Find((RenderPipelineSettings s) => s.supportSSRTransparent);
supportSSAO = root.Find((RenderPipelineSettings s) => s.supportSSAO);
supportSSGI = root.Find((RenderPipelineSettings s) => s.supportSSGI);
supportSubsurfaceScattering = root.Find((RenderPipelineSettings s) => s.supportSubsurfaceScattering);
subsurfaceScatteringBorderAttenuation = root.Find((RenderPipelineSettings s) => s.subsurfaceScatteringAttenuation);
sssSampleBudget = new SerializedScalableSetting(root.Find((RenderPipelineSettings s) => s.sssSampleBudget));
sssDownsampleSteps = new SerializedScalableSetting(root.Find((RenderPipelineSettings s) => s.sssDownsampleSteps));
supportVolumetrics = root.Find((RenderPipelineSettings s) => s.supportVolumetrics);
supportVolumetricClouds = root.Find((RenderPipelineSettings s) => s.supportVolumetricClouds);
// Water data
supportWater = root.Find((RenderPipelineSettings s) => s.supportWater);
waterSimulationResolution = root.Find((RenderPipelineSettings s) => s.waterSimulationResolution);
supportWaterExclusion = root.Find((RenderPipelineSettings s) => s.supportWaterExclusion);
supportWaterDecals = root.Find((RenderPipelineSettings s) => s.supportWaterDecals);
supportWaterHorizontalDeformation = root.Find((RenderPipelineSettings s) => s.supportWaterHorizontalDeformation);
waterDecalAtlasSize = root.Find((RenderPipelineSettings s) => s.waterDecalAtlasSize);
maximumWaterDecalCount = root.Find((RenderPipelineSettings s) => s.maximumWaterDecalCount);
waterScriptInteractionsMode = root.Find((RenderPipelineSettings s) => s.waterScriptInteractionsMode);
waterFullCPUSimulation = root.Find((RenderPipelineSettings s) => s.waterFullCPUSimulation);
supportComputeThickness = root.Find((RenderPipelineSettings s) => s.supportComputeThickness);
computeThicknessResolution = root.Find((RenderPipelineSettings s) => s.computeThicknessResolution);
computeThicknessLayerMask = root.Find((RenderPipelineSettings s) => s.computeThicknessLayerMask);
supportLightLayers = root.Find((RenderPipelineSettings s) => s.supportLightLayers);
colorBufferFormat = root.Find((RenderPipelineSettings s) => s.colorBufferFormat);
depthBufferFormat = root.Find((RenderPipelineSettings s) => s.depthBufferFormat);
customBufferFormat = root.Find((RenderPipelineSettings s) => s.customBufferFormat);
renderingLayerMaskBuffer = root.Find((RenderPipelineSettings s) => s.renderingLayerMaskBuffer);
supportCustomPass = root.Find((RenderPipelineSettings s) => s.supportCustomPass);
supportVariableRateShading = root.Find((RenderPipelineSettings s) => s.supportVariableRateShading);
supportedLitShaderMode = root.Find((RenderPipelineSettings s) => s.supportedLitShaderMode);
planarReflectionResolution = new SerializedScalableSetting(root.Find((RenderPipelineSettings s) => s.planarReflectionResolution));
cubeReflectionResolution = new SerializedScalableSetting(root.Find((RenderPipelineSettings s) => s.cubeReflectionResolution));
supportDecals = root.Find((RenderPipelineSettings s) => s.supportDecals);
supportDecalLayers = root.Find((RenderPipelineSettings s) => s.supportDecalLayers);
supportSurfaceGradient = root.Find((RenderPipelineSettings s) => s.supportSurfaceGradient);
decalNormalBufferHP = root.Find((RenderPipelineSettings s) => s.decalNormalBufferHP);
MSAASampleCount = root.Find((RenderPipelineSettings s) => s.msaaSampleCount);
supportMotionVectors = root.Find((RenderPipelineSettings s) => s.supportMotionVectors);
supportRuntimeAOVAPI = root.Find((RenderPipelineSettings s) => s.supportRuntimeAOVAPI);
supportTerrainHole = root.Find((RenderPipelineSettings s) => s.supportTerrainHole);
supportDistortion = root.Find((RenderPipelineSettings s) => s.supportDistortion);
supportTransparentBackface = root.Find((RenderPipelineSettings s) => s.supportTransparentBackface);
supportTransparentDepthPrepass = root.Find((RenderPipelineSettings s) => s.supportTransparentDepthPrepass);
supportTransparentDepthPostpass = root.Find((RenderPipelineSettings s) => s.supportTransparentDepthPostpass);
lightProbeSystem = root.Find((RenderPipelineSettings s) => s.lightProbeSystem);
probeVolumeTextureSize = root.Find((RenderPipelineSettings s) => s.probeVolumeMemoryBudget);
supportProbeVolumeScenarios = root.Find((RenderPipelineSettings s) => s.supportProbeVolumeScenarios);
supportProbeVolumeScenarioBlending = root.Find((RenderPipelineSettings s) => s.supportProbeVolumeScenarioBlending);
probeVolumeBlendingTextureSize = root.Find((RenderPipelineSettings s) => s.probeVolumeBlendingMemoryBudget);
supportProbeVolumeGPUStreaming = root.Find((RenderPipelineSettings s) => s.supportProbeVolumeGPUStreaming);
supportProbeVolumeDiskStreaming = root.Find((RenderPipelineSettings s) => s.supportProbeVolumeDiskStreaming);
probeVolumeSHBands = root.Find((RenderPipelineSettings s) => s.probeVolumeSHBands);
supportRayTracing = root.Find((RenderPipelineSettings s) => s.supportRayTracing);
supportVFXRayTracing = root.Find((RenderPipelineSettings s) => s.supportVFXRayTracing);
supportedRayTracingMode = root.Find((RenderPipelineSettings s) => s.supportedRayTracingMode);
supportHighQualityLineRendering = root.Find((RenderPipelineSettings s) => s.supportHighQualityLineRendering);
highQualityLineRenderingMemoryBudget = root.Find((RenderPipelineSettings s) => s.highQualityLineRenderingMemoryBudget);
lightLoopSettings = new SerializedGlobalLightLoopSettings(root.Find((RenderPipelineSettings s) => s.lightLoopSettings));
hdShadowInitParams = new SerializedHDShadowInitParameters(root.Find((RenderPipelineSettings s) => s.hdShadowInitParams));
decalSettings = new SerializedGlobalDecalSettings(root.Find((RenderPipelineSettings s) => s.decalSettings));
postProcessSettings = new SerializedGlobalPostProcessSettings(root.Find((RenderPipelineSettings s) => s.postProcessSettings));
dynamicResolutionSettings = new SerializedDynamicResolutionSettings(root.Find((RenderPipelineSettings s) => s.dynamicResolutionSettings));
lowresTransparentSettings = new SerializedLowResTransparencySettings(root.Find((RenderPipelineSettings s) => s.lowresTransparentSettings));
xrSettings = new SerializedXRSettings(root.Find((RenderPipelineSettings s) => s.xrSettings));
postProcessQualitySettings = new SerializedPostProcessingQualitySettings(root.Find((RenderPipelineSettings s) => s.postProcessQualitySettings));
supportScreenSpaceLensFlare = root.Find((RenderPipelineSettings s) => s.supportScreenSpaceLensFlare);
supportDataDrivenLensFlare = root.Find((RenderPipelineSettings s) => s.supportDataDrivenLensFlare);
lightSettings = new SerializedLightSettings(root.Find((RenderPipelineSettings s) => s.lightSettings));
lodBias = new SerializedScalableSetting(root.Find((RenderPipelineSettings s) => s.lodBias));
maximumLODLevel = new SerializedScalableSetting(root.Find((RenderPipelineSettings s) => s.maximumLODLevel));
lightingQualitySettings = new SerializedLightingQualitySettings(root.Find((RenderPipelineSettings s) => s.lightingQualitySettings));
gpuResidentDrawerSettings = new SerializedGPUResidentDrawerSettings(root.Find((RenderPipelineSettings s) => s.gpuResidentDrawerSettings));
#pragma warning disable 618 // Type or member is obsolete
m_ObsoleteincreaseSssSampleCount = root.Find((RenderPipelineSettings s) => s.m_ObsoleteincreaseSssSampleCount);
m_ObsoleteSupportDitheringCrossFade = root.Find((RenderPipelineSettings s) => s.supportDitheringCrossFade);
#pragma warning restore 618
}
}
}