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using UnityEngine.Rendering;
namespace UnityEditor.Rendering.HighDefinition
{
class SerializedXRSettings
{
public SerializedProperty root;
public SerializedProperty singlePass;
public SerializedProperty occlusionMesh;
public SerializedProperty cameraJitter;
public SerializedProperty allowMotionBlur;
public SerializedXRSettings(SerializedProperty root)
{
this.root = root;
singlePass = root.Find((GlobalXRSettings s) => s.singlePass);
occlusionMesh = root.Find((GlobalXRSettings s) => s.occlusionMesh);
cameraJitter = root.Find((GlobalXRSettings s) => s.cameraJitter);
allowMotionBlur = root.Find((GlobalXRSettings s) => s.allowMotionBlur);
}
}
}