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{
SubShader
{
Tags{ "RenderPipeline" = "HDRenderPipeline" }
Cull Off
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXIncludeRP("Templates/PlanarPrimitive/PassSelection.template")}
${VFXIncludeRP("Templates/PlanarPrimitive/PassDepth.template"),IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE}
${VFXIncludeRP("Templates/PlanarPrimitive/PassDepthForwardOnly.template"),NEEDS_DEPTH_FORWARD_ONLY}
${VFXIncludeRP("Templates/PlanarPrimitive/PassVelocity.template"),USE_MOTION_VECTORS_PASS}
${VFXIncludeRP("Templates/PlanarPrimitive/PassGBuffer.template"),IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE}
${VFXIncludeRP("Templates/PlanarPrimitive/PassForward.template")}
${VFXIncludeRP("Templates/PlanarPrimitive/PassFullScreenDebug.template")}
${VFXIncludeRP("Templates/PlanarPrimitive/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
}
${VFXIncludeRP("Templates/PlanarPrimitive/DXR/Lit/DXRPasses.template"),VFX_IS_RAYTRACED}
}