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21 lines
625 B
21 lines
625 B
using UnityEngine.Rendering;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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class WaterSystemResourcesStripper : IRenderPipelineGraphicsSettingsStripper<WaterSystemRuntimeResources>
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{
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public bool active => true;
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public bool CanRemoveSettings(WaterSystemRuntimeResources settings)
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{
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foreach (var asset in HDRPBuildData.instance.renderPipelineAssets)
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{
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if (asset.currentPlatformRenderPipelineSettings.supportWater)
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return false;
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}
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return true;
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}
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}
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}
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