You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

24 lines
1.2 KiB

#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch switch2
#pragma kernel clearMain
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/FullScreenDebug.hlsl"
float4 _QuadOverdrawClearBuffParams;
#define _BufferWidth _QuadOverdrawClearBuffParams.x
#define _BufferHeight _QuadOverdrawClearBuffParams.y
[numthreads(16, 16, 1)]
void clearMain(uint3 currentCoord : SV_DispatchThreadID)
{
uint index = currentCoord.x + currentCoord.y * _BufferWidth;
const uint totalPixels = (uint)_DebugViewportSize.x * (uint) _DebugViewportSize.y;
if (index > totalPixels)
return;
uint xrOffset = currentCoord.z * _BufferWidth * _BufferHeight;
_FullScreenDebugBuffer[index + xrOffset] = 0.0;
}