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using System;
namespace UnityEngine.Rendering.HighDefinition
{
public partial class HDVolumeDebugSettings
{
/// <summary>
/// Specifies the render pipeline for this volume settings
/// </summary>
[Obsolete("This property is obsolete and kept only for not breaking user code. VolumeDebugSettings will use current pipeline when it needs to gather volume component types and paths. #from(2023.2)")]
public override Type targetRenderPipeline => typeof(HDRenderPipeline);
}
}