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using System;
namespace UnityEngine.Rendering.HighDefinition
{
/// <summary>
/// Monitor debug settings
/// </summary>
[Serializable]
public class MonitorsDebugSettings
{
/// <summary>
/// Size ratio of the monitors
/// </summary>
public float monitorsSize = 0.3f;
/// <summary>
/// Toggles the waveform monitor
/// </summary>
public bool waveformToggle;
/// <summary>
/// The exposure multiplier applied to the waveform values.
/// Must be positive.
/// </summary>
public float waveformExposure = 0.12f;
/// <summary>
/// Toggles parade mode for the waveform monitor
/// </summary>
public bool waveformParade;
/// <summary>
/// Toggles the vectorscope monitor
/// </summary>
public bool vectorscopeToggle;
/// <summary>
/// The exposure multiplier applied to the vectorscope values.
/// Must be positive.
/// </summary>
public float vectorscopeExposure = 0.12f;
}
}