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12 lines
505 B
12 lines
505 B
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.hlsl"
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GLOBAL_TEXTURECUBE_ARRAY(_SkyTexture, RAY_TRACING_SKY_TEXTURE_REGISTER);
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GLOBAL_RESOURCE(StructuredBuffer<float4>, _AmbientProbeData, RAY_TRACING_AMBIENT_PROBE_DATA_REGISTER);
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#define AMBIENT_PROBE_BUFFER 1
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#define _MipFogNear _MipFogParameters.x
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#define _MipFogFar _MipFogParameters.y
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#define _MipFogMaxMip _MipFogParameters.z
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#define _FogColor _FogColor
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