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using System;
namespace UnityEngine.Rendering.HighDefinition
{
/// <summary>
/// A volume component that holds settings for the Screen Space Refraction effect.
/// </summary>
[Serializable, VolumeComponentMenu("Lighting/Screen Space Refraction")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
[HDRPHelpURL("Override-Screen-Space-Refraction")]
public class ScreenSpaceRefraction : VolumeComponent
{
internal enum RefractionModel
{
None = 0,
Planar = 1,
Sphere = 2,
Thin = 3
};
/// <summary>
/// Controls the distance at which HDRP fades out Screen Space Refraction near the edge of the screen. A value near 0 indicates a small fade distance at the edges,
/// while increasing the value towards one will start the fade closer to the center of the screen.
/// </summary>
[Tooltip("Controls the distance at which HDRP fades out SSR near the edge of the screen.")]
public ClampedFloatParameter screenFadeDistance = new ClampedFloatParameter(0.1f, 0.001f, 1.0f);
}
}