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26 lines
1.2 KiB
26 lines
1.2 KiB
fileFormatVersion: 2
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guid: 02532cbb810fb404db49da84f1efe41e
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
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useAsTemplate: 1
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exposeTemplateAsShader: 1
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template:
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name: PBR Sky
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category: Environment and Materials
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description: "The <b>Physically Based Sky</b> simulates a spherical planet with
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a two-part atmosphere that has an exponentially decreasing density based on
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its altitude. This means that the higher you go above sea level, the less dense
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the atmosphere is. Additionally, the model includes an ozone layer following
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a tent distribution based on altitude.\r\n\r\nThis is a template for customizing
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sky with stars, nebula, ground textures and more complex effect like aurora
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borealis.\r\nYou can then assign this material in the material rendering mode
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field in the Physically Base Sky override. \r\n\r\n<i>Supported Pipeline(s):
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HDRP\r\nActive Target: Physically Based Sky\r\nVFX Graph Support: disabled</i>"
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icon: {instanceID: 0}
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thumbnail: {fileID: 2800000, guid: 946a0e87fb01d8f49bb30221dd8f2971, type: 3}
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