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25 lines
1.2 KiB
25 lines
1.2 KiB
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guid: 7e2c0d424490bfc4698c37245b8c63ed
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internalIDToNameTable: []
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externalObjects: {}
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
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useAsTemplate: 1
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exposeTemplateAsShader: 1
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template:
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name: Water Decal Simple
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category: Environment and Materials
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description: "To create foam, deformation, or water currents, you can use a water
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decal. Water decals add localized water effects to a specific region in a 3D
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scene. This region is anchored in world space to a GameObject transform or,
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by default, to the camera. Use water decals to easily replicate effects across
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multiple regions, such as around islands or shorelines, without re-authoring
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textures.\r\n\r\nThis is a simple template for adding deformation, surface
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foam and deep foam to a </b>Water Surface</b>. \r\n\r\n<i>Supported Pipeline(s):
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HDRP\r\nActive Target: Water Decal\r\nVFX Graph Support: disabled</i>"
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thumbnail: {fileID: 2800000, guid: 663b31c72d540fd408b05253a96b8988, type: 3}
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