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using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.SceneManagement;
#if UNITY_EDITOR
using UnityEditor;
#endif
class SampleRuntimeTests
{
const float k_Epsilon = 1e-4f;
static List<string> s_Scenes = new List<string> { };
public IEnumerator SampleLoadSceneTest()
{
SceneManager.LoadScene(s_Scenes[0]);
yield return null; // Skip a frame
Assert.True(true);
}
}