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using UnityEditor.Graphing;
using UnityEditor.Rendering.UITK.ShaderGraph;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("UI", "Is Forced Gamma")]
[SubTargetFilter(typeof(IUISubTarget))]
class IsForcedGammaNode : AbstractMaterialNode, IGeneratesBodyCode, IMayRequireUITK
{
const int k_OutputSlotId = 0;
const string k_OutputSlotName = "Out";
public IsForcedGammaNode()
{
name = "Is Forced Gamma";
synonyms = new string[] { };
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new BooleanMaterialSlot(k_OutputSlotId, k_OutputSlotName, k_OutputSlotName, SlotType.Output, true));
RemoveSlotsNameNotMatching(new[] { k_OutputSlotId });
}
public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
{
sb.AppendLine("bool {0} = _UIE_FORCE_GAMMA;", GetVariableNameForSlot(k_OutputSlotId));
}
public bool RequiresUITK(ShaderStageCapability stageCapability)
{
return true;
}
}
}