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36 lines
736 B
36 lines
736 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Utility", "Logic", "Any")]
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class AnyNode : CodeFunctionNode
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{
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public AnyNode()
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{
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name = "Any";
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}
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public override bool hasPreview
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{
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get { return false; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Any", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Any(
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[Slot(0, Binding.None)] DynamicDimensionVector In,
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[Slot(1, Binding.None)] out Boolean Out)
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{
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return
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@"
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{
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Out = any(In);
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}
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";
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}
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}
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}
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