You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

57 lines
2.0 KiB

using System;
using System.Reflection;
using UnityEditor.Graphing.Util;
using UnityEditor.ShaderGraph.Drawing;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers
{
[SGPropertyDrawer(typeof(bool))]
class BoolPropertyDrawer : IPropertyDrawer
{
internal delegate void ValueChangedCallback(bool newValue);
internal VisualElement CreateGUI(
ValueChangedCallback valueChangedCallback,
bool fieldToDraw,
string labelName,
out VisualElement propertyToggle,
int indentLevel = 0)
{
var row = new PropertyRow(PropertyDrawerUtils.CreateLabel(labelName, indentLevel));
// Create and assign toggle as out variable here so that callers can also do additional work with enabling/disabling if needed
propertyToggle = new Toggle();
row.Add((Toggle)propertyToggle, (toggle) =>
{
toggle.value = fieldToDraw;
});
if (valueChangedCallback != null)
{
var toggle = (Toggle)propertyToggle;
toggle.OnToggleChanged(evt => valueChangedCallback(evt.newValue));
}
row.styleSheets.Add(Resources.Load<StyleSheet>("Styles/PropertyRow"));
return row;
}
public Action inspectorUpdateDelegate { get; set; }
public VisualElement DrawProperty(
PropertyInfo propertyInfo,
object actualObject,
InspectableAttribute attribute)
{
return this.CreateGUI(
// Use the setter from the provided property as the callback
newBoolValue => propertyInfo.GetSetMethod(true).Invoke(actualObject, new object[] { newBoolValue }),
(bool)propertyInfo.GetValue(actualObject),
attribute.labelName,
out var propertyVisualElement);
}
void IPropertyDrawer.DisposePropertyDrawer() { }
}
}