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51 lines
1.9 KiB
51 lines
1.9 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor.ShaderGraph.Drawing;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers
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{
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[SGPropertyDrawer(typeof(IEnumerable<string>))]
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class DropdownPropertyDrawer : IPropertyDrawer
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{
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internal delegate void ValueChangedCallback(int newValue);
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internal VisualElement CreateGUI(
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ValueChangedCallback valueChangedCallback,
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IEnumerable<string> fieldToDraw,
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string labelName,
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out VisualElement textArrayField,
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int indentLevel = 0)
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{
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var propertyRow = new PropertyRow(PropertyDrawerUtils.CreateLabel(labelName, indentLevel));
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textArrayField = new PopupField<string>(fieldToDraw.ToList(), 0);
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propertyRow.Add(textArrayField);
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var popupField = (PopupField<string>)textArrayField;
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popupField.RegisterValueChangedCallback(evt =>
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{
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valueChangedCallback(popupField.index);
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});
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propertyRow.styleSheets.Add(Resources.Load<StyleSheet>("Styles/PropertyRow"));
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return propertyRow;
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}
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public Action inspectorUpdateDelegate { get; set; }
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public VisualElement DrawProperty(PropertyInfo propertyInfo, object actualObject, InspectableAttribute attribute)
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{
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return this.CreateGUI(
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// Use the setter from the provided property as the callback
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newSelectedIndex => propertyInfo.GetSetMethod(true).Invoke(actualObject, new object[] { newSelectedIndex }),
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(IEnumerable<string>)propertyInfo.GetValue(actualObject),
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attribute.labelName,
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out var textArrayField);
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}
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void IPropertyDrawer.DisposePropertyDrawer() { }
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}
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}
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