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52 lines
2.0 KiB
52 lines
2.0 KiB
using System;
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using System.Reflection;
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using UnityEditor.ShaderGraph.Drawing;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers
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{
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[SGPropertyDrawer(typeof(Gradient))]
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class GradientPropertyDrawer : IPropertyDrawer
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{
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internal delegate void ValueChangedCallback(Gradient newValue);
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internal VisualElement CreateGUI(
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ValueChangedCallback valueChangedCallback,
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Gradient fieldToDraw,
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string labelName,
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out VisualElement propertyGradientField,
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int indentLevel = 0)
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{
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var objectField = new GradientField { value = fieldToDraw, colorSpace = ColorSpace.Linear, hdr = true };
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if (valueChangedCallback != null)
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{
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objectField.RegisterValueChangedCallback(evt => { valueChangedCallback((Gradient)evt.newValue); });
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}
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propertyGradientField = objectField;
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// Any core widgets used by the inspector over and over should come from some kind of factory
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var defaultRow = new PropertyRow(PropertyDrawerUtils.CreateLabel(labelName, indentLevel));
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defaultRow.Add(propertyGradientField);
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defaultRow.styleSheets.Add(Resources.Load<StyleSheet>("Styles/PropertyRow"));
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return defaultRow;
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}
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public Action inspectorUpdateDelegate { get; set; }
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public VisualElement DrawProperty(PropertyInfo propertyInfo, object actualObject, InspectableAttribute attribute)
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{
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return this.CreateGUI(
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// Use the setter from the provided property as the callback
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newValue => propertyInfo.GetSetMethod(true).Invoke(actualObject, new object[] { newValue }),
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(Gradient)propertyInfo.GetValue(actualObject),
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attribute.labelName,
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out var propertyVisualElement);
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}
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void IPropertyDrawer.DisposePropertyDrawer() { }
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}
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}
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