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25 lines
1.0 KiB
25 lines
1.0 KiB
using System;
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using System.Reflection;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing;
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using UnityEditor.Graphing.Util;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers
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{
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[SGPropertyDrawer(typeof(SampleTexture3DNode))]
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class SampleTexture3DNodePropertyDrawer : AbstractMaterialNodePropertyDrawer
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{
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internal override void AddCustomNodeProperties(VisualElement parentElement, AbstractMaterialNode nodeBase, Action setNodesAsDirtyCallback, Action updateNodeViewsCallback)
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{
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var node = nodeBase as SampleTexture3DNode;
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PropertyDrawerUtils.AddCustomEnumProperty<Texture3DMipSamplingMode>(
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parentElement, nodeBase, setNodesAsDirtyCallback, updateNodeViewsCallback,
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"Mip Sampling Mode", "Change Mip Sampling Mode",
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() => node.mipSamplingMode, (val) => node.mipSamplingMode = val);
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}
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}
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}
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