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57 lines
2.0 KiB
57 lines
2.0 KiB
using System;
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using System.Reflection;
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using UnityEditor.Graphing.Util;
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using UnityEditor.ShaderGraph.Drawing;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers
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{
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[SGPropertyDrawer(typeof(string))]
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class TextPropertyDrawer : IPropertyDrawer
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{
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public TextField textField;
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public Label label;
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internal delegate void ValueChangedCallback(string newValue);
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internal VisualElement CreateGUI(
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ValueChangedCallback valueChangedCallback,
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string fieldToDraw,
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string labelName,
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int indentLevel = 0,
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string tooltip = null)
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{
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label = PropertyDrawerUtils.CreateLabel(labelName, indentLevel);
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var propertyRow = new PropertyRow(label);
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propertyRow.tooltip = tooltip;
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textField = new TextField(512, false, false, ' ') { isDelayed = true };
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propertyRow.Add(textField,
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textField =>
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{
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textField.value = fieldToDraw;
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});
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if (valueChangedCallback != null)
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{
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textField.RegisterValueChangedCallback(evt => valueChangedCallback(evt.newValue));
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}
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propertyRow.styleSheets.Add(Resources.Load<StyleSheet>("Styles/PropertyRow"));
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return propertyRow;
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}
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public Action inspectorUpdateDelegate { get; set; }
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public VisualElement DrawProperty(PropertyInfo propertyInfo, object actualObject, InspectableAttribute attribute)
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{
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return this.CreateGUI(
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// Use the setter from the provided property as the callback
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newStringValue => propertyInfo.GetSetMethod(true).Invoke(actualObject, new object[] { newStringValue }),
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(string)propertyInfo.GetValue(actualObject),
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attribute.labelName);
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}
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void IPropertyDrawer.DisposePropertyDrawer() { }
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}
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}
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